Shroom and Gloom Cards: Explore & Combat Decks

Cards checked:

The two decks

DeckCard colourWhat it doesSource
Explore deckGreen cardsUsed between fights to move through the tunnels: light camps, feed creatures, and reveal, break, fix or unlock what you find.Steam store description and the June 2026 demo update dev log
Combat deckPurple cardsUsed inside fights: attacks, skills and the cooking cards that turn dead enemies into healing.Steam store description; screenshots of the battle screen

Card types seen so far

TypeDeckWhat it meansExample
ATTACKCombatDeals damage to one enemy; damage value is printed on the card.STAB — Deal 7 damage.
SKILLCombat and ExploreNon-damage effects: applying weakness, breaking objects, altering your own cards.CLOSE FRIEND (combat), BASH (explore)
CAMPExploreSets up a safe rest point; the June 2026 update tied camping to lighting torches.CAMP FIRE — Add WARMTH to hold danger at bay.
FOODExploreFeed a creature you meet, or eat it yourself to heal. Food cards carry a use counter.RAT JERKY — Feed or heal 3. Draw 1 card.
PICKExploreOpens locked doors and containers, then is consumed.KEY — Unlock and consume.

Confirmed card list

Every card below is legible in one of the ten official screenshots on the Steam store page for app 3271280 (captured September 7, 2026). Costs are the number in the top-left corner, the grey bar under the art is the card's type, and the body text is transcribed as printed. Where a screenshot cuts a card off, the row says so rather than filling the gap.

CardDeckCostTypeCard textNotes
STABCombat1ATTACKDeal 7 damage.Starter-tier attack; two copies visible in one hand.
ROASTCombat1ATTACKDeal 12 damage. If FATAL, make TOASTY.The kill-and-cook line: a fatal hit leaves a toasty corpse to eat.
CLOSE FRIENDCombat1SKILLApply 3 SPELL WEAKNESS … become LODGED.Carries an EVOLVE tag on the card frame; the lower text is cut off in the screenshot.
FORCED GROWTHCombat1Not legibleText not legible in the screenshot.Art shows a cluster of mushrooms bursting outward; appears in a boss hand.
INVENTORS BLADECombatNot legibleNot legibleText not legible in the screenshot.Blade art with a cracked handle — sits beside FORCED GROWTH in the same hand.
EVERLASTING TRUFFLECombat1Not legibleText not legible; card shows 97 USES.The use counter is the clearest evidence that cards can be grown far past their printed values.
CAMP FIREExplore1CAMPAdd WARMTH to hold danger at bay.The camping loop the June 2026 update built out.
RAT JERKYExplore1FOODFeed or heal 3. Draw 1 card.Card shows 3 USES.
KEYExplore0PICKUnlock and consume. Handy.Free to play — the cost corner reads 0.
BASHExplore1SKILLBreak and … (rest of the card is cut off in the screenshot).Star-burst art; sits next to the locked door in the same shot.
FLASHExploreNot shownNot shownApplies vulnerable to subterranean grey caps.Described by designer Ben Beam in the Facility dev diary — the art is a modern smartphone, the clue that the game is set close to our own time.

Keywords on the cards

KeywordWhat it doesWhere it is printed
FATALA hit that kills the target. Several cards read "if FATAL, …" and only pay out when the blow finishes an enemy.ROAST card text
TOASTYState applied to a roasted corpse — the game's edible-enemy loop runs through it.ROAST card text
LODGEDA card state referenced by CLOSE FRIEND; also a live search term for the game.CLOSE FRIEND card text
SPELL WEAKNESSA stacking debuff applied in threes by CLOSE FRIEND.CLOSE FRIEND card text
EVOLVEFrame tag on cards that can be grown into stronger versions — the core of the game's "infinite growth" pitch.CLOSE FRIEND card frame; itch.io description
WARMTHResource added by camping that holds danger back while you rest.CAMP FIRE card text
USESCharge counter on some cards (RAT JERKY 3, EVERLASTING TRUFFLE 97).Card frames

Why this list is short

Team Lazerbeam has never published a card list, and the Early Access build on September 10 adds two card pools that nobody outside the studio has seen. Rather than pad the table with card names lifted from other sites, this page only carries what can be read off first-party images — and it grows the day the build is out. If you want the systems rather than the list, the builds page covers how card growth actually works, and the combat guide explains fatal-triggered cards.