Used between fights to move through the tunnels: light camps, feed creatures, and reveal, break, fix or unlock what you find.
Steam store description and the June 2026 demo update dev log
Combat deck
Purple cards
Used inside fights: attacks, skills and the cooking cards that turn dead enemies into healing.
Steam store description; screenshots of the battle screen
Card types seen so far
Type
Deck
What it means
Example
ATTACK
Combat
Deals damage to one enemy; damage value is printed on the card.
STAB — Deal 7 damage.
SKILL
Combat and Explore
Non-damage effects: applying weakness, breaking objects, altering your own cards.
CLOSE FRIEND (combat), BASH (explore)
CAMP
Explore
Sets up a safe rest point; the June 2026 update tied camping to lighting torches.
CAMP FIRE — Add WARMTH to hold danger at bay.
FOOD
Explore
Feed a creature you meet, or eat it yourself to heal. Food cards carry a use counter.
RAT JERKY — Feed or heal 3. Draw 1 card.
PICK
Explore
Opens locked doors and containers, then is consumed.
KEY — Unlock and consume.
Confirmed card list
Every card below is legible in one of the ten official screenshots on the Steam store page for app 3271280 (captured September 7, 2026). Costs are the number in the top-left corner, the grey bar under the art is the card's type, and the body text is transcribed as printed. Where a screenshot cuts a card off, the row says so rather than filling the gap.
Card
Deck
Cost
Type
Card text
Notes
STAB
Combat
1
ATTACK
Deal 7 damage.
Starter-tier attack; two copies visible in one hand.
ROAST
Combat
1
ATTACK
Deal 12 damage. If FATAL, make TOASTY.
The kill-and-cook line: a fatal hit leaves a toasty corpse to eat.
CLOSE FRIEND
Combat
1
SKILL
Apply 3 SPELL WEAKNESS … become LODGED.
Carries an EVOLVE tag on the card frame; the lower text is cut off in the screenshot.
FORCED GROWTH
Combat
1
Not legible
Text not legible in the screenshot.
Art shows a cluster of mushrooms bursting outward; appears in a boss hand.
INVENTORS BLADE
Combat
Not legible
Not legible
Text not legible in the screenshot.
Blade art with a cracked handle — sits beside FORCED GROWTH in the same hand.
EVERLASTING TRUFFLE
Combat
1
Not legible
Text not legible; card shows 97 USES.
The use counter is the clearest evidence that cards can be grown far past their printed values.
CAMP FIRE
Explore
1
CAMP
Add WARMTH to hold danger at bay.
The camping loop the June 2026 update built out.
RAT JERKY
Explore
1
FOOD
Feed or heal 3. Draw 1 card.
Card shows 3 USES.
KEY
Explore
0
PICK
Unlock and consume. Handy.
Free to play — the cost corner reads 0.
BASH
Explore
1
SKILL
Break and … (rest of the card is cut off in the screenshot).
Star-burst art; sits next to the locked door in the same shot.
FLASH
Explore
Not shown
Not shown
Applies vulnerable to subterranean grey caps.
Described by designer Ben Beam in the Facility dev diary — the art is a modern smartphone, the clue that the game is set close to our own time.
Keywords on the cards
Keyword
What it does
Where it is printed
FATAL
A hit that kills the target. Several cards read "if FATAL, …" and only pay out when the blow finishes an enemy.
ROAST card text
TOASTY
State applied to a roasted corpse — the game's edible-enemy loop runs through it.
ROAST card text
LODGED
A card state referenced by CLOSE FRIEND; also a live search term for the game.
CLOSE FRIEND card text
SPELL WEAKNESS
A stacking debuff applied in threes by CLOSE FRIEND.
CLOSE FRIEND card text
EVOLVE
Frame tag on cards that can be grown into stronger versions — the core of the game's "infinite growth" pitch.
CLOSE FRIEND card frame; itch.io description
WARMTH
Resource added by camping that holds danger back while you rest.
CAMP FIRE card text
USES
Charge counter on some cards (RAT JERKY 3, EVERLASTING TRUFFLE 97).
Card frames
Why this list is short
Team Lazerbeam has never published a card list, and the Early Access build on September 10 adds
two card pools that nobody outside the studio has seen. Rather than pad the table with card names
lifted from other sites, this page only carries what can be read off first-party images — and it
grows the day the build is out. If you want the systems rather than the list, the
builds page covers how card growth actually works, and the
combat guide explains fatal-triggered cards.